Cursed Armament: Difference between revisions
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With each [[Basic Attack|basic attack]], there is a 10% chance that the curse is applied. The strength of the curse starts at a base percent ([[Cursed_Armament#Cursed_Armament_Weapons|depending on the weapon]]), and increases by a set percent per debuff active (up to the weapon's maximum). | With each [[Basic Attack|basic attack]], there is a 10% chance that the curse is applied. The strength of the curse starts at a base percent ([[Cursed_Armament#Cursed_Armament_Weapons|depending on the weapon]]), and increases by a set percent per debuff active (up to the weapon's maximum). | ||
== | ==Cursed Armamanet In-Game Animation== | ||
When Cursed Armament is active, an icon with a tooltip appears under the Shattered's health bar. For this particular debuff, the max time is 30 seconds and refreshes every time a Cursed Armament PROC activates. | When Cursed Armament is active, an icon with a tooltip appears under the Shattered's health bar. For this particular debuff, the max time is 30 seconds and refreshes every time a Cursed Armament PROC activates. | ||
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'''The weapon used is the [[Slicer Glaive]] with a base of +4.3% damage''' | '''The weapon used is the [[Slicer Glaive]] with a base of +4.3% damage''' | ||
[[File:Cursed Armament Animation.gif|left|600px]]{{clear}} | [[File:Cursed Armament Animation.gif|left|600px]]{{clear}} | ||
==Weapon Card Detail== | |||
==Cursed Armament Weapons== | ==Cursed Armament Weapons== |