LOTM Updates: Difference between revisions
→24 October 2023
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===[https://x.com/yugalabsgaming/status/1716875863684493581?s=20 24 October 2023]=== | ===[https://x.com/yugalabsgaming/status/1716875863684493581?s=20 24 October 2023]=== | ||
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|'''Camp''' | |||
• Improved visuals and image quality on the all vessels assignment dropdown | |||
• Fixed a visual alignment issue on environment tier 2 Otherdeeds when different creature types were assigned | |||
• Fixed an issue on the Fragment Supply display that caused unavailable fragment types to be displayed as available | |||
• Added a new access point on the main LoTM page, allowing quick access to Camp and to the game guide | |||
'''Shattered''' | |||
• Renamed "Journeyman Chest" to "Intermediate Chest' | |||
• Fixed a bug that prevented the Shattered game session from ending upon disconnecting the wallet in Camp | |||
• Fixed a bug that caused the "Venomous Blades" weapon proc not to be displayed in the UI | |||
• Fixed a UI bug that displayed an incorrect "time left to claim" for intermediate chests | |||
• Fixed a bug that allowed shattered to spawn on the Otherdeed even when no hunters were assigned | |||
• Fixed a bug causing the "Cursed Armament" weapon proc not to increase the damage dealt by direct damage abilities | |||
• Fixed a UI bug that displayed Odas as damaging the Shattered even after they were removed from the Otherdeed | |||
•Integrated the user report tool from Camp into the Shattered game | |||
•Fixed a synchronization issue where Koda attacks were not aligned with the damage numbers displayed on the UI | |||
• Fixed an issue where the weapon chance on hit and damage formula was incorrect | |||
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