Abilities

From OtherX
Revision as of 00:08, 3 February 2024 by OtherXAdmin (talk | contribs)
Jump to navigation Jump to search
Ability icons used in Legends of the Mara

In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on various deeds. These abilities can be broadly categorized into two main types: Buff abilities and Debuff abilities, each serving a distinct purpose within the game's mechanics.

Oda Abilities

Oda Trait Abilities
Mara Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage
Kodamara Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage
Koda/Mega Koda Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken
Ability 2 Damage Over Time Direct Damage Poison
Ability 3  ???  ???

Buffs

Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.


Attack Speed Buff

Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)

Attack Speed Buff Animation

Critical Chance Buff

Increases all allies' critical chance by 10% for _hr(s) _min(s).

Critical Chance Buff Animation

Damage Buff

Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)

Damage Buff Animation

Debuffs

Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.


Damage Over Time (DOT) / Firestorm

Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)

Firestorm Animation

Marked

Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)

Marked Animation

Poison

Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)

Poison Animation

Weaken

Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).

Weaken Animation

Rapid Abilities

Direct Damage

Direct Damage Animation