Abilities: Difference between revisions
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==Weaken== | ==Weaken== | ||
[[File:Weaken icon.png|60px]] | [[File:Weaken icon.png|60px]] | ||
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: | Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. | ||
Cooldown: 20 hr(s). | |||
{{clear}} | {{clear}} | ||
[[File:Weaken Ability.gif|500px|thumb|left|Weaken Animation]] | [[File:Weaken Ability.gif|500px|thumb|left|Weaken Animation]] |
Revision as of 00:23, 3 February 2024
In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into two main types: Buff abilities and Debuff abilities, each serving a distinct purpose within the game's mechanics.
Oda Abilities
Oda | Trait | Abilities |
---|---|---|
Mara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Kodamara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Koda/Mega Koda | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken |
Ability 2 | Damage Over Time Direct Damage Poison | |
Ability 3 | ??? ??? |
Buffs
Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and allies assigned on the same otherdeed. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These skills, spells, or effects aim to boost a character's attributes, performance, or status, providing temporary advantages in combat or other activities. The potency, duration, and cooldown period of a buff ability are intricately tied to the Oda's inherent characteristics and the specific ability being invoked.
Attack Speed Buff
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)
Critical Chance Buff
Increases all allies' critical chance by 10% for _hr(s) _min(s).
Damage Buff
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
Debuffs
Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.
Damage Over Time (DOT) / Firestorm
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
Marked
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
Poison
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
Weaken
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage.
Cooldown: 20 hr(s).
Rapid Abilities
Direct Damage