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==Mara==
==Mara==
[[File:Common Hunter.png|150px]]
Mara are the least powerful of the three types of [[Oda]]. Mara have the ability to perform one of the three roles during Season 1 of [[Legends of the Mara|LOTM]]: [[Mara#Hunter Mara|hunt]], [[Mara#Farmer Mara|farm]], or [[Mara#Enchanter Mara|enchant]]. The role of a Mara is dependent on the [[vessel]] it was hatched from.
 
There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into [[Kodamara]] to increase its stats.
 
===Hunter Mara===
[[File:Mara with DOT ability.png|right|thumb|200px|Common Hunter Mara with the Damage Over Time ability]]
Hunter Mara are only capable of hunting and in the Legends of The Mara game, their enemy are the [[Shattered]]. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 [[abilities]]. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.
 
{| class="wikitable" style="text-align:center;"
|+
|-
! style="background-color: rgba(0, 0, 0, 1); vertical-align:middle; color:white; text-align:right;" | <br><br><br><br>DPS '''→''' !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Hunter.png|link=Common Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Hunter.png|link=Uncommon Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Hunter.png|link=Rare Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Hunter.png|link=Epic Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Hunter.png|link=Legendary Hunter|100px]] !!  style="background-color: rgba(0, 0, 0, 1);" |
|-
! Ability !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Ability Cooldown
|-
| [[File:Attack speed buff icon.png|link=Abilities#Attack Speed Buff|60px]]<br>'''[[Abilities#Attack Speed Buff|Attack Speed Buff]]''' || '''+15%'''<br><sub>speed increase<br>for 5h</sub> || '''+16%'''<br><sub>speed increase<br>for 5h</sub> || '''+17%'''<br><sub>speed increase<br>for 5h</sub> || '''+18%'''<br><sub>speed increase<br>for 5h</sub> || '''+20%'''<br><sub>speed increase<br>for 5h</sub> || 20 hours
|-
| [[File:Critical chance buff icon.png|link=Abilities#Critical Chance Buff|60px]]<br>'''[[Abilities#Critical Chance Buff|Critical Chance Buff]]''' || '''+5%'''<br><sub>chance increase<br>for 5h</sub> || '''+6%'''<br><sub>chance increase<br>for 5h</sub> || '''+7%'''<br><sub>chance increase<br>for 5h</sub> || '''+8%'''<br><sub>chance increase<br>for 5h</sub> || '''+10%'''<br><sub>chance increase<br>for 5h</sub> || 20 hours
|-
| [[File:Damage buff icon.png|link=Abilities#Damage Buff|60px]]<br>'''[[Abilities#Damage Buff|Damage Buff]]''' || '''+15%'''<br><sub>damge increase<br>for 5h</sub> || '''+16%'''<br><sub>damge increase<br>for 5h</sub> || '''+17%'''<br><sub>damge increase<br>for 5h</sub> || '''+18%'''<br><sub>damge increase<br>for 5h</sub> || '''+20%'''<br><sub>damge increase<br>for 5h</sub> || 20 hours
|-
| [[File:Damage over time icon.png|link=Abilities#Damage Over Time|60px]]<br>'''[[Abilities#Damage Over Time|Damage Over Time]]''' || '''30% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''32% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''35% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''37% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''40% Damage'''<br><sub>every 4s<br>for 45m</sub> || 10 hours
|-
| [[File:Direct damage icon.png|link=Abilities#Direct Damage|60px]]<br>'''[[Abilities#Direct Damage|Direct Damage]]''' || '''3,500% Damage'''<br><sub>instantly</sub> || '''3,700% Damage'''<br><sub>instantly</sub> || '''3,900% Damage'''<br><sub>instantly</sub> || '''37% Damage'''<br><sub>instantly</sub> || '''40% Damage'''<br><sub>instantly</sub> || 16 hours
|}
 
<!--
width: 1000px;
 
 
| style="text-align:center; | '''Boost''' || 15% || 16% || 17% || 18% || 20%
|-
| style="text-align:center; | '''Duration''' || 5h || 5h || 5h || 5h || 5h
|-
| style="text-align:center; | '''Cooldown''' || 20h || 20h || 20h || 20h || 20h
|
-->
 
===Farmer Mara===
 
Farmer Mara are responsible for farming the [[sediment]] on a player's Otherdeed. Farmer Mara are assigned a production boost percentage which is determined by their tier.
 
{| class="wikitable" style="text-align:center;
|+
|-
! Common !! Uncommon !! Rare !! Epic !! Legendary
|-
| style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Farmer.png|link=Common Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Farmer.png|link=Uncommon Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Farmer.png|link=Rare Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Farmer.png|link=Epic Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Farmer.png|link=Legendary Farmer|125px]]
|}
 
===Enchanter Mara===
 
Enchanter Mara are responsible for boosting the role of all Oda assigned to your Otherdeed playing card. When the assigned Oda are hunting, Enchanter Mara will
 
{| class="wikitable" style="text-align:center;
|+
|-
! Common !! Uncommon !! Rare !! Epic !! Legendary
|-
| style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Enchanter.png|link=Common Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Enchanter.png|link=Uncommon Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Enchanter.png|link=Rare Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Enchanter.png|link=Epic Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Enchanter.png|link=Legendary Enchanter|125px]]
|}


==Kodamara==
==Kodamara==

Revision as of 01:04, 29 January 2024

A Weapon Koda, Kodamara, and three common Mara
A Weapon Koda, Kodamara, and three common Mara

Oda, the celestial beings native to Otherside, form a mystical trio encompassing Koda, Mara, and Kodamara. Collectively, Oda serve as mystical guardians and stewards of the Otherside world. These beings exhibit distinctive abilities that define their roles within Otherside's Legends of The Mara. Koda, revered as elders, wield extraordinary power, adept in hunting, farming, and enchanting. Emerging from meteoric Vessels, Mara assume specialized roles dictated by the Vessel's designated function. Through the transformative process fueled by Catalyst ingestion, Mara metamorphose into Kodamara, embodying the characteristics of the Catalyst and gaining the capacity to perform all three abilities. In their capacity as primary custodians, Oda play a pivotal role in combatting the formidable Shattered, acquiring valuable loot upon triumph for crafting endeavors. The journey of Oda unfolds across the four distinct seasons of the Otherside Odiac, introducing challenges and opportunities for the strategic utilization of Sediment Fragments and the celestial prowess of Oda.

Mara

Mara are the least powerful of the three types of Oda. Mara have the ability to perform one of the three roles during Season 1 of LOTM: hunt, farm, or enchant. The role of a Mara is dependent on the vessel it was hatched from.

There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into Kodamara to increase its stats.

Hunter Mara

Common Hunter Mara with the Damage Over Time ability

Hunter Mara are only capable of hunting and in the Legends of The Mara game, their enemy are the Shattered. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 abilities. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.





DPS
Ability Common Uncommon Rare Epic Legendary Ability Cooldown

Attack Speed Buff
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
20 hours

Critical Chance Buff
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
20 hours

Damage Buff
+15%
damge increase
for 5h
+16%
damge increase
for 5h
+17%
damge increase
for 5h
+18%
damge increase
for 5h
+20%
damge increase
for 5h
20 hours

Damage Over Time
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
10 hours

Direct Damage
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
37% Damage
instantly
40% Damage
instantly
16 hours


Farmer Mara

Farmer Mara are responsible for farming the sediment on a player's Otherdeed. Farmer Mara are assigned a production boost percentage which is determined by their tier.

Common Uncommon Rare Epic Legendary

Enchanter Mara

Enchanter Mara are responsible for boosting the role of all Oda assigned to your Otherdeed playing card. When the assigned Oda are hunting, Enchanter Mara will

Common Uncommon Rare Epic Legendary

Kodamara

Koda

Weapon Koda

Mega Koda

Oda Stats

Role Common Uncommon Rare Epic Legendary Koda Weapon Koda Mega Koda

Hunting

Farming

Enchanting

Oda Abilities





DPS
Ability Common Uncommon Rare Epic Legendary Koda Weapon Koda Mega Koda Ability Cooldown

Attack Speed Buff
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
+25%
speed increase
for 5h
+30%
speed increase
for 5h
+35%
speed increase
for 5h
20 hours

Critical Chance Buff
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
+10%
chance increase
for 5h
+13%
chance increase
for 5h
+X%
chance increase
for 5h
20 hours

Damage Buff
+15%
damge increase
for 5h
+16%
damge increase
for 5h
+17%
damge increase
for 5h
+18%
damge increase
for 5h
+20%
damge increase
for 5h
+25%
damge increase
for 5h
+30%
damge increase
for 5h
+35%
damge increase
for 5h
20 hours

Damage Over Time
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
35% Damage
every 4s
for 1h 7m 30s
40% Damage
every 4s
for 1h 7m 30s
50% Damage
every 4s
for 1h 7m 30s
10 hours

Direct Damage
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
X% Damage
instantly
X% Damage
instantly
5,000% Damage
instantly
5,500% Damage
instantly
6,000% Damage
instantly
16 hours


Information