Mara: Difference between revisions
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! style="background-color: rgba(0, 0, 0, 1); vertical-align:bottom; color:red | ! style="background-color: rgba(0, 0, 0, 1); vertical-align:bottom; color:red; text-align:right;" | DPS -> !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Hunter.png|link=Common Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Hunter.png|link=Uncommon Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Hunter.png|link=Rare Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Hunter.png|link=Epic Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Hunter.png|link=Legendary Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | | ||
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! Ability !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Ability Cooldown | ! Ability !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Ability Cooldown |
Revision as of 23:31, 28 January 2024
Mara are the least powerful of the three types of Oda. Mara have the ability to perform one of the three roles during Season 1 of LOTM: hunt, farm, or enchant. The role of a Mara is dependent on the vessel it was hatched from.
There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into Kodamara to increase its stats.
Hunter Mara
Hunter Mara are only capable of hunting and in the Legends of The Mara game, their enemy are the Shattered. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 abilities. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.
DPS -> | ||||||
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Ability | Common | Uncommon | Rare | Epic | Legendary | Ability Cooldown |
Attack Speed Buff |
+15% speed increase for 5h |
+16% speed increase for 5h |
+17% speed increase for 5h |
+18% speed increase for 5h |
+20% speed increase for 5h |
20 hours |
Critical Chance Buff |
+5% chance increase for 5h |
+6% chance increase for 5h |
+7% chance increase for 5h |
+8% chance increase for 5h |
+10% chance increase for 5h |
20 hours |
Damage Buff |
+15% damge increase for 5h |
+16% damge increase for 5h |
+17% damge increase for 5h |
+18% damge increase for 5h |
+20% damge increase for 5h |
20 hours |
Damage Over Time |
30% Damage every 4s for 45m |
32% Damage every 4s for 45m |
35% Damage every 4s for 45m |
37% Damage every 4s for 45m |
40% Damage every 4s for 45m |
10 hours |
Direct Damage |
3,500% Damage instantly |
3,700% Damage instantly |
3,900% Damage instantly |
37% Damage instantly |
40% Damage instantly |
16 hours |