Abilities: Difference between revisions
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Every [[Oda]] has at least one special ability that can boost its performance in [[Legends of the Mara]]. [[Abilities#Buffs|Buff]] abilities apply to the Oda that casts the ability as well as any other Oda or [[Partner Collections|allies]] that are fighting the [[Shattered]] on that deed, while [[Abilities#Debuffs|Debuff]] abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata. | Every [[Oda]] has at least one special ability that can boost its performance in [[Legends of the Mara]]. [[Abilities#Buffs|Buff]] abilities apply to the Oda that casts the ability as well as any other Oda or [[Partner Collections|allies]] that are fighting the [[Shattered]] on that deed, while [[Abilities#Debuffs|Debuff]] abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata. | ||
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=Ability Traits | =Oda Ability Traits Overview= | ||
This table displays the abilities that each type of Oda can cast. | This table displays the abilities that each type of Oda can cast. | ||
Note: Mara possess only one Ability | Note: Mara possess only one Ability trait, while Koda have three Ability traits. As of 'Legends of the Mara' Season 2, the third set of Ability traits has yet to be revealed. | ||
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Revision as of 14:59, 4 February 2024
In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into four main types: Attacks • Buffs • Debuffs • Special Abilities each serving a distinct purpose within the game's mechanics.
Oda Ability Traits Overview
This table displays the abilities that each type of Oda can cast.
Note: Mara possess only one Ability trait, while Koda have three Ability traits. As of 'Legends of the Mara' Season 2, the third set of Ability traits has yet to be revealed.
Oda | Trait | Abilities |
---|---|---|
Mara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Kodamara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Koda/Mega Koda | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken |
Ability 2 | Damage Over Time Direct Damage Poison | |
Ability 3 | ??? ??? |
Attacks
Direct Damage
Deals ____% damage to a single enemy.
Buffs
Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and allies assigned on the same otherdeed. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These skills, spells, or effects aim to boost a character's attributes, performance, or status, providing temporary advantages in combat or other activities. The potency, duration, and cooldown period of a buff ability are intricately tied to the Oda's inherent characteristics and the specific ability being invoked.
Attack Speed Buff
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown 20 hr(s)
Critical Chance Buff
Increases all allies' critical chance by 10% for _hr(s) _min(s).
Damage Buff
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
Debuffs
Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.
Damage Over Time (DOT) / Firestorm
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
Marked
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
Poison
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
Weaken
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: 20 hr(s).
Special Abilities
???