Mara: Difference between revisions

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Mara are the least powerful of the three types of [[Oda]]. Mara have the ability to perform one of the three roles during Season 1 of [[Legends of The Mara|LOTM]]: [[Mara#Hunter Mara|hunt]], [[Mara#Farmer Mara|farm]], or [[Mara#Enchanter Mara|enchant]]. The role of a Mara is dependent on the [[vessel]] it was hatched from.  
Mara are the least powerful of the three types of [[Oda]]. Mara have the ability to perform one of the three roles during Season 1 of [[Legends of the Mara|LOTM]]: [[Mara#Hunter Mara|hunt]], [[Mara#Farmer Mara|farm]], or [[Mara#Enchanter Mara|enchant]]. The role of a Mara is dependent on the [[vessel]] it was hatched from.  


There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into [[Kodamara]] to increase its stats.  
There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into [[Kodamara]] to increase its stats.  


==Hunter Mara==
==Hunter Mara==
Mara with the role of hunter deal damage to the [[Shattered]]. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 [[abilities]]. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.  
[[File:Mara with DOT ability.png|right|thumb|200px|Common Hunter Mara with the Damage Over Time ability]]
Hunter Mara are only capable of hunting and in the Legends of The Mara game, their enemy are the [[Shattered]]. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 [[abilities]]. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.  


{| class="wikitable" style="text-align:center;
|+
|-
! Common !! Uncommon !! Rare !! Epic !! Legendary
|-
| style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Hunter.png|link=Common Hunter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Hunter.png|link=Uncommon Hunter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Hunter.png|link=Rare Hunter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Hunter.png|link=Epic Hunter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Hunter.png|link=Legendary Hunter|125px]]
|}
{| class="wikitable" style="width: 910px;"
|+
|-
! Ability !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Duration !! Cooldown
|-
| align="center" | [[File:Attack speed buff icon.png|link=Abilities#Attack Speed Buff|60px]]<br>'''[[Abilities#Attack Speed Buff|Attack Speed Buff]]''' || style="text-align:center;" | 15% || style="text-align:center;" | 16% || style="text-align:center;" | 17% || style="text-align:center;" | 18% || style="text-align:center;" | 20% || style="text-align:center;" | 5 hours || style="text-align:center;" | 20 hours
|-
| align="center" | [[File:Critical chance buff icon.png|link=Abilities#Critical Chance Buff|60px]]<br>'''[[Abilities#Critical Chance Buff|Critical Chance Buff]]''' || style="text-align:center;" | 5% || style="text-align:center;" | 6% || style="text-align:center;" | 7% || style="text-align:center;" | 8% || style="text-align:center;" | 10% || style="text-align:center;" | 5 hours || style="text-align:center;" | 20 hours
|-
| align="center" | [[File:Damage buff icon.png|link=Abilities#Damage Buff|60px]]<br>'''[[Abilities#Damage Buff|Damage Buff]]''' || style="text-align:center;" | 15% || style="text-align:center;" | 16% || style="text-align:center;" | 17% || style="text-align:center;" | 18% || style="text-align:center;" | 20% || style="text-align:center;" | 5 hours || style="text-align:center;" | 20 hours
|-
| align="center" | [[File:Damage over time icon.png|link=Abilities#Damage Over Time|60px]]<br>'''[[Abilities#Damage Over Time|Damage Over Time]]''' || style="text-align:center;" | 30% || style="text-align:center;" | 32% || style="text-align:center;" | 35% || style="text-align:center;" | 37% || style="text-align:center;" | 40% || style="text-align:center;" | 45 minutes every 4 seconds || style="text-align:center;" | 10 hours
|-
| align="center" | [[File:Direct damage icon.png|link=Abilities#Direct Damage|60px]]<br>'''[[Abilities#Direct Damage|Direct Damage]]''' || style="text-align:center;" | 5,000% || style="text-align:center;" | 5,200% || style="text-align:center;" | 5,500% || style="text-align:center;" | 5,750% || style="text-align:center;" | 6,000% || style="text-align:center;" | Instant || style="text-align:center;" | 16 hours
|}
==Table==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+
|+
|-
|-
! style="background-color: rgba(0, 0, 0, 1);" | !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Hunter.png|link=Common Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Hunter.png|link=Uncommon Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Hunter.png|link=Rare Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Hunter.png|link=Epic Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Hunter.png|link=Legendary Hunter|100px]] !!  style="background-color: rgba(0, 0, 0, 1);" |
! style="background-color: rgba(0, 0, 0, 1); vertical-align:middle; color:white; text-align:right;" | <br><br><br><br>DPS '''→''' !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Hunter.png|link=Common Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Hunter.png|link=Uncommon Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Hunter.png|link=Rare Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Hunter.png|link=Epic Hunter|100px]] !! style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Hunter.png|link=Legendary Hunter|100px]] !!  style="background-color: rgba(0, 0, 0, 1);" |
|-
|-
! Ability !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Ability Cooldown
! Ability !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Ability Cooldown
|-  
|-  
| [[File:Attack speed buff icon.png|link=Abilities#Attack Speed Buff|60px]]<br>'''[[Abilities#Attack Speed Buff|Attack Speed Buff]]''' || '''15%'''<br><sub>lasts 5h<br>cooldown 20h</sub> || '''16%''' || '''17%''' || '''18%''' || '''20%''' || 20 hours
| [[File:Attack speed buff icon.png|link=Abilities#Attack Speed Buff|60px]]<br>'''[[Abilities#Attack Speed Buff|Attack Speed Buff]]''' || '''+15%'''<br><sub>speed increase<br>for 5h</sub> || '''+16%'''<br><sub>speed increase<br>for 5h</sub> || '''+17%'''<br><sub>speed increase<br>for 5h</sub> || '''+18%'''<br><sub>speed increase<br>for 5h</sub> || '''+20%'''<br><sub>speed increase<br>for 5h</sub> || 20 hours
|-
|-
| [[File:Critical chance buff icon.png|link=Abilities#Critical Chance Buff|60px]]<br>'''[[Abilities#Critical Chance Buff|Critical Chance Buff]]''' || '''5%''' || '''6%''' || '''7%''' || '''8%''' || '''10%''' || 20 hours
| [[File:Critical chance buff icon.png|link=Abilities#Critical Chance Buff|60px]]<br>'''[[Abilities#Critical Chance Buff|Critical Chance Buff]]''' || '''+5%'''<br><sub>chance increase<br>for 5h</sub> || '''+6%'''<br><sub>chance increase<br>for 5h</sub> || '''+7%'''<br><sub>chance increase<br>for 5h</sub> || '''+8%'''<br><sub>chance increase<br>for 5h</sub> || '''+10%'''<br><sub>chance increase<br>for 5h</sub> || 20 hours
|-
|-
| [[File:Damage buff icon.png|link=Abilities#Damage Buff|60px]]<br>'''[[Abilities#Damage Buff|Damage Buff]]''' || '''15%''' || '''16%''' || '''17%''' || '''18%''' || '''20%''' || 20 hours
| [[File:Damage buff icon.png|link=Abilities#Damage Buff|60px]]<br>'''[[Abilities#Damage Buff|Damage Buff]]''' || '''+15%'''<br><sub>damge increase<br>for 5h</sub> || '''+16%'''<br><sub>damge increase<br>for 5h</sub> || '''+17%'''<br><sub>damge increase<br>for 5h</sub> || '''+18%'''<br><sub>damge increase<br>for 5h</sub> || '''+20%'''<br><sub>damge increase<br>for 5h</sub> || 20 hours
|-
|-
| [[File:Damage over time icon.png|link=Abilities#Damage Over Time|60px]]<br>'''[[Abilities#Damage Over Time|Damage Over Time]]''' || '''30%''' || '''32%''' || '''35%''' || '''37%''' || '''40%''' || 10 hours
| [[File:Damage over time icon.png|link=Abilities#Damage Over Time|60px]]<br>'''[[Abilities#Damage Over Time|Damage Over Time]]''' || '''30% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''32% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''35% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''37% Damage'''<br><sub>every 4s<br>for 45m</sub> || '''40% Damage'''<br><sub>every 4s<br>for 45m</sub> || 10 hours
|-
|-
| [[File:Direct damage icon.png|link=Abilities#Direct Damage|60px]]<br>'''[[Abilities#Direct Damage|Direct Damage]]''' || '''3,500%''' || '''3,700%''' || '''3,900%''' || '''37%''' || '''40%''' || 16 hours
| [[File:Direct damage icon.png|link=Abilities#Direct Damage|60px]]<br>'''[[Abilities#Direct Damage|Direct Damage]]''' || '''3,500% Damage'''<br><sub>instantly</sub> || '''3,700% Damage'''<br><sub>instantly</sub> || '''3,900% Damage'''<br><sub>instantly</sub> || '''37% Damage'''<br><sub>instantly</sub> || '''40% Damage'''<br><sub>instantly</sub> || 16 hours
|}
|}
[[File:Direct damage icon.png|link=Abilities#Direct Damage|60px]]<br>'''


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==Farmer Mara==
==Farmer Mara==
Farmer Mara are responsible for farming the [[sediment]] on a player's Otherdeed. Farmer Mara are assigned a production boost percentage which is determined by their tier.
{| class="wikitable" style="text-align:center;
|+
|-
! Common !! Uncommon !! Rare !! Epic !! Legendary
|-
| style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Farmer.png|link=Common Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Farmer.png|link=Uncommon Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Farmer.png|link=Rare Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Farmer.png|link=Epic Farmer|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Farmer.png|link=Legendary Farmer|125px]]
|}


==Enchanter Mara==
==Enchanter Mara==
Enchanter Mara are responsible for boosting the role of all Oda assigned to a player's Otherdeed playing card. When the assigned Oda are hunting, Enchanter Mara provide a damage boost (capped at 50%). When the assigned Oda are farming, Enchanter Mara provide a speed boost (capped at 75%). 
{| class="wikitable" style="text-align:center;
|+
|-
! Common !! Uncommon !! Rare !! Epic !! Legendary
|-
| style="background-color: rgba(0, 0, 0, 1);" | [[File:Common Enchanter.png|link=Common Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Uncommon Enchanter.png|link=Uncommon Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Rare Enchanter.png|link=Rare Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Epic Enchanter.png|link=Epic Enchanter|125px]] || style="background-color: rgba(0, 0, 0, 1);" | [[File:Legendary Enchanter.png|link=Legendary Enchanter|125px]]
|}

Latest revision as of 20:14, 29 January 2024

Mara are the least powerful of the three types of Oda. Mara have the ability to perform one of the three roles during Season 1 of LOTM: hunt, farm, or enchant. The role of a Mara is dependent on the vessel it was hatched from.

There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into Kodamara to increase its stats.

Hunter Mara[edit | edit source]

Common Hunter Mara with the Damage Over Time ability

Hunter Mara are only capable of hunting and in the Legends of The Mara game, their enemy are the Shattered. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 abilities. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.





DPS
Ability Common Uncommon Rare Epic Legendary Ability Cooldown

Attack Speed Buff
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
20 hours

Critical Chance Buff
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
20 hours

Damage Buff
+15%
damge increase
for 5h
+16%
damge increase
for 5h
+17%
damge increase
for 5h
+18%
damge increase
for 5h
+20%
damge increase
for 5h
20 hours

Damage Over Time
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
10 hours

Direct Damage
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
37% Damage
instantly
40% Damage
instantly
16 hours


Farmer Mara[edit | edit source]

Farmer Mara are responsible for farming the sediment on a player's Otherdeed. Farmer Mara are assigned a production boost percentage which is determined by their tier.

Common Uncommon Rare Epic Legendary

Enchanter Mara[edit | edit source]

Enchanter Mara are responsible for boosting the role of all Oda assigned to a player's Otherdeed playing card. When the assigned Oda are hunting, Enchanter Mara provide a damage boost (capped at 50%). When the assigned Oda are farming, Enchanter Mara provide a speed boost (capped at 75%).

Common Uncommon Rare Epic Legendary