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[[File:Abilities.png|right|thumb|250px|Ability icons used in Legends of the Mara]]
[[File:Abilities.png|right|thumb|275px|Ability icons used in Legends of the Mara]]
Every [[Oda]] has at least one special ability that can boost its performance in [[Legends of the Mara]]. [[Abilities#Buff Abilities|Buff]] abilities apply to the Oda that casts the ability as well as any other Oda or [[allies]] that are fighting the [[Shattered]] on that deed, while [[Abilities#Debuff Abilities|Debuff]] abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata.
In the world of [[Legends of the Mara]], every [[Oda]] possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into four main types: [[Abilities#Attacks|Attacks]] {{*}} [[Abilities#Buffs|Buffs]] {{*}} [[Abilities#Debuffs|Debuffs]] {{*}} [[Abilities#Special Abilities|Special Abilities]] each serving a distinct purpose within the game's mechanics.
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Every [[Oda]] has at least one special ability that can boost its performance in [[Legends of the Mara]]. [[Abilities#Buffs|Buff]] abilities apply to the Oda that casts the ability as well as any other Oda or [[Partner Collections|allies]] that are fighting the [[Shattered]] on that deed, while [[Abilities#Debuffs|Debuff]] abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata.
-->
=Oda Abilities Overview=
At the time of their creation, Oda were assigned abilities in the form of [[Traits|traits]]. This table provides an overview of the abilities that each type of Oda can cast.
 
'''Note:''' Mara possess one Ability trait while Koda have three Ability traits. As of 'Legends of the Mara' Season 2, the third set of Ability traits has yet to be revealed.
 
{{Oda Ability Traits}}
 
 
The strength and duration of an ability is dependent on the type/tier of the Oda casting it. The following table breaks down this information for all tiers of Oda.
 
'''Note:''' Mara are unable to cast the ''Weaken'', ''Marked'' and ''Poison'' abilities.


==Buff Abilities==
{{Oda Abilities}}


Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.
=Attacks=


Attack abilities are Oda-specific powers that deal large amounts of damage to the enemy. Attacks do not have any lasting effects and the severity and duration of the attack ability are determined by the Oda's characteristics and the specific ability being cast.


===Attack Speed Buff===
==Direct Damage==
[[File:Direct damage icon.png|60px]]
Deals ____% damage to a single enemy.
{{clear}}
[[File:Direct Damage Ability.gif|500px|thumb|left|Direct Damage Animation]]
{{clear}}
 
=Buffs=
 
Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and [[Partner Collections|allies]] assigned on the same [[otherdeed]]. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These special abilities boost performance by providing temporary advantages in combat. The strength and duration of a buff ability are tied to the Oda's characteristics and the specific ability being cast.
 
==Attack Speed Buff==
[[File:Attack speed buff icon.png|60px]]
[[File:Attack speed buff icon.png|60px]]
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown 20 hr(s)
{{clear}}
[[File:Attack Speed Buff Ability.gif|500px|thumb|left|Attack Speed Buff Animation]]
{{clear}}
{{clear}}


===Critical Chance Buff===
==Critical Chance Buff==
[[File:Critical chance buff icon.png|60px]]
[[File:Critical chance buff icon.png|60px]]
Increases all allies' critical chance by 10% for _hr(s) _min(s).
Increases all allies' critical chance by 10% for _hr(s) _min(s).
{{clear}}
[[File:Critical Chance Buff Ability.gif|500px|thumb|left|Critical Chance Buff Animation]]
{{clear}}


===Damage Buff===
==Damage Buff==
[[File:Damage buff icon.png|60px]]
[[File:Damage buff icon.png|60px]]
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
{{clear}}
[[File:Damage Buff Ability.gif|500px|thumb|left|Damage Buff Animation]]
{{clear}}
=Debuffs=
Debuff abilities are Oda-specific powers that hinder the target enemy making it easier for Oda and their allies to defeat them. The severity and duration of a debuff are determined by the Oda's characteristics and the specific ability being cast.


==Debuff Abilities==
Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.




===Damage Over Time (DOT) / Firestorm===
==Damage Over Time (DOT) / Firestorm==
[[File:Damage over time icon.png|60px]]
[[File:Damage over time icon.png|60px]]
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
{{clear}}
{{clear}}
[[File:DOT Ability.gif]]
[[File:DOT Ability.gif|500px|thumb|left|Firestorm Animation]]
 
{{clear}}
<!--
{{Navbox
{{Navbox
|state = collapsed
|state = autocollapse
|name = Damage Over Time Ability Animation
|name = Damage Over Time Ability Animation
|title = Damage Over Time Animation
|title = Damage Over Time Animation
|group1 = [[File:DOT Ability.gif]]
|group1 = [[File:DOT Ability.gif|center|500px|Firestorm Animation]]
}}
}}
-->


===Marked===
==Marked==
[[File:Marked icon.png|60px]]
[[File:Marked icon.png|60px]]
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
{{clear}}
[[File:Marked Ability.gif|thumb|500px|left|Marked Animation]]
{{clear}}
<!--
{{Navbox
|state = autocollapse
|name = Marked Ability Animation
|title = Marked Animation
|group1 = [[File:Marked Ability.gif|center]]
}}
-->


===Poison===
==Poison==
[[File:Poison icon.png|60px]]
[[File:Poison icon.png|60px]]
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
{{clear}}
[[File:Poison Ability.gif|500px|thumb|left|Poison Animation]]
{{clear}}
<!--
{{Navbox
|state = autocollapse
|name = Poison Ability Animation
|title = Poison Animation
|group1 = [[File:Poison Ability.gif|center]]
}}
-->


===Weaken===
==Weaken==
[[File:Weaken icon.png|60px]]
[[File:Weaken icon.png|60px]]
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: 20 hr(s).
{{clear}}
[[File:Weaken Ability.gif|500px|thumb|left|Weaken Animation]]
{{clear}}


==Instant Damage Abilities==


===Direct Damage===
=Special Abilities=
[[File:Direct damage icon.png|60px]]
{{Template:Coming Soon}}
 
==???==
[[File:New_ability_1.png|60px]]
 
[[File:New_Ability_2.png|60px]]


==Oda Abilities==
{{clear}}
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! Oda !! Trait !! Abilities
|-
| style="text-align:center;" | '''Mara''' || style="text-align:center;" | '''Ability 1''' || [[File:Attack speed buff icon.png|60px]] Attack Speed Buff  [[File:Critical chance buff icon.png|60px]] Critical Chance Buff  [[File:Damage buff icon.png|60px]] Damage Buff  [[File:Damage over time icon.png|60px]] Damage Over Time  [[File:Direct damage icon.png|60px]] Direct Damage
|-
! !! !!
|-
| style="text-align:center;" | '''Kodamara''' || style="text-align:center;" | '''Ability 1''' || [[File:Attack speed buff icon.png|60px]] Attack Speed Buff [[File:Critical chance buff icon.png|60px]] Critical Chance Buff [[File:Damage buff icon.png|60px]] Damage Buff  [[File:Damage over time icon.png|60px]] Damage Over Time  [[File:Direct damage icon.png|60px]] Direct Damage
|-
! !! !!
|-
|rowspan="3" style="text-align:center;| '''Koda/Mega Koda'''
| style="text-align:center; | '''Ability 1''' || [[File:Attack speed buff icon.png|60px]] Attack Speed Buff [[File:Critical chance buff icon.png|60px]] Critical Chance Buff [[File:Damage buff icon.png|60px]] Damage Buff [[File:Marked icon.png|60px]] Marked [[File:Weaken icon.png|60px]] Weaken
|-
| style="text-align:center; | '''Ability 2''' || [[File:Damage over time icon.png|60px]] Damage Over Time [[File:Direct damage icon.png|60px]] Direct Damage [[File:Poison icon.png|60px]] Poison
|-
| style="text-align:center; | '''Ability 3''' || [[File:New ability 1.png|60px]] ??? [[File:New Ability 2.png|60px]] ???
|}
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Latest revision as of 16:27, 4 February 2024

Ability icons used in Legends of the Mara

In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into four main types: Attacks Buffs Debuffs Special Abilities each serving a distinct purpose within the game's mechanics.

Oda Abilities Overview[edit | edit source]

At the time of their creation, Oda were assigned abilities in the form of traits. This table provides an overview of the abilities that each type of Oda can cast.

Note: Mara possess one Ability trait while Koda have three Ability traits. As of 'Legends of the Mara' Season 2, the third set of Ability traits has yet to be revealed.

Oda Trait Abilities
Mara Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage
Kodamara Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage
Koda Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken
Ability 2 Damage Over Time Direct Damage Poison
Ability 3  ???  ???


The strength and duration of an ability is dependent on the type/tier of the Oda casting it. The following table breaks down this information for all tiers of Oda.

Note: Mara are unable to cast the Weaken, Marked and Poison abilities.





DPS
Ability Common Uncommon Rare Epic Legendary Koda Weapon Koda Mega Koda

Attack Speed Buff
Cooldown: 20h
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
+25%
speed increase
for 7h 30m
+30%
speed increase
for 7h 30m
+35%
speed increase
for 7h 30m

Critical Chance Buff
Cooldown: 20h
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
+10%
chance increase
for 7h 30m
+13%
chance increase
for 7h 30m
+X%
chance increase
for 7h 30m

Damage Buff
Cooldown: 20h
+15%
damge increase
for 5h
+16%
damage increase
for 5h
+17%
damage increase
for 5h
+18%
damage increase
for 5h
+20%
damage increase
for 5h
+25%
damage increase
for 7h 30m
+30%
damage increase
for 7h 30m
+35%
damage increase
for 7h 30m

Damage Over Time
Cooldown: 10h
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
35% Damage
every 4s
for 1h 7m 30s
40% Damage
every 4s
for 1h 7m 30s
50% Damage
every 4s
for 1h 7m 30s

Direct Damage
Cooldown: 16h
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
X% Damage
instantly
X% Damage
instantly
5,000% Damage
instantly
5,500% Damage
instantly
6,000% Damage
instantly

Weaken
Cooldown: 20h
+10%
damage dealt
for 7h 30m
+12%
damage dealt
for 7h 30m
+15%
damage dealt
for 7h 30m

Marked
Cooldown: 20h
+10%
crit chance
for 7h 30m
+12%
crit chance
for 7h 30m
+15%
crit chance
for 7h 30m

Poison
stackable [up to 5]
Cooldown: 22h
0.0005%(HP) damage
every 8s
for 22m 30s
0.0007%(HP) damage
every 8s
for 22m 30s
0.0009%(HP) damage
every 8s
for 22m 30s

Attacks[edit | edit source]

Attack abilities are Oda-specific powers that deal large amounts of damage to the enemy. Attacks do not have any lasting effects and the severity and duration of the attack ability are determined by the Oda's characteristics and the specific ability being cast.

Direct Damage[edit | edit source]

Deals ____% damage to a single enemy.

Direct Damage Animation

Buffs[edit | edit source]

Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and allies assigned on the same otherdeed. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These special abilities boost performance by providing temporary advantages in combat. The strength and duration of a buff ability are tied to the Oda's characteristics and the specific ability being cast.

Attack Speed Buff[edit | edit source]

Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown 20 hr(s)

Attack Speed Buff Animation

Critical Chance Buff[edit | edit source]

Increases all allies' critical chance by 10% for _hr(s) _min(s).

Critical Chance Buff Animation

Damage Buff[edit | edit source]

Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)

Damage Buff Animation

Debuffs[edit | edit source]

Debuff abilities are Oda-specific powers that hinder the target enemy making it easier for Oda and their allies to defeat them. The severity and duration of a debuff are determined by the Oda's characteristics and the specific ability being cast.


Damage Over Time (DOT) / Firestorm[edit | edit source]

Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)

Firestorm Animation

Marked[edit | edit source]

Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)

Marked Animation

Poison[edit | edit source]

Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)

Poison Animation

Weaken[edit | edit source]

Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: 20 hr(s).

Weaken Animation


Special Abilities[edit | edit source]

???[edit | edit source]