Abilities: Difference between revisions
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[[File:Abilities.png|right|thumb|250px|Ability icons used in Legends of the Mara]] | [[File:Abilities.png|right|thumb|250px|Ability icons used in Legends of the Mara]] | ||
In the world of [[Legends of the Mara]], every [[Oda]] possesses unique special abilities that can significantly impact their performance on various deeds. These abilities can be broadly categorized into two main types: [[Abilities#Buffs|Buff]] abilities and [[Abilities#Debuffs|Debuff]] abilities, each serving a distinct purpose within the game's mechanics. | |||
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Every [[Oda]] has at least one special ability that can boost its performance in [[Legends of the Mara]]. [[Abilities#Buffs|Buff]] abilities apply to the Oda that casts the ability as well as any other Oda or [[Partner Collections|allies]] that are fighting the [[Shattered]] on that deed, while [[Abilities#Debuffs|Debuff]] abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata. | Every [[Oda]] has at least one special ability that can boost its performance in [[Legends of the Mara]]. [[Abilities#Buffs|Buff]] abilities apply to the Oda that casts the ability as well as any other Oda or [[Partner Collections|allies]] that are fighting the [[Shattered]] on that deed, while [[Abilities#Debuffs|Debuff]] abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata. | ||
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=Oda Abilities= | =Oda Abilities= | ||
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Revision as of 00:08, 3 February 2024
In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on various deeds. These abilities can be broadly categorized into two main types: Buff abilities and Debuff abilities, each serving a distinct purpose within the game's mechanics.
Oda Abilities
Oda | Trait | Abilities |
---|---|---|
Mara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Kodamara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Koda/Mega Koda | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken |
Ability 2 | Damage Over Time Direct Damage Poison | |
Ability 3 | ??? ??? |
Buffs
Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.
Attack Speed Buff
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)
Critical Chance Buff
Increases all allies' critical chance by 10% for _hr(s) _min(s).
Damage Buff
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
Debuffs
Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.
Damage Over Time (DOT) / Firestorm
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
Marked
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
Poison
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
Weaken
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).
Rapid Abilities
Direct Damage