Abilities: Difference between revisions
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''' 'Ability 2' ''' consists of three abilities: | ''' 'Ability 2' ''' consists of three abilities: | ||
Damage Over Time {{*}} Direct Damage {{*}} Poison | |||
''' 'Ability 3' ''' consists of X abilities that are unknown at this time but likely are defensive abilities. | ''' 'Ability 3' ''' consists of X abilities that are unknown at this time but likely are defensive abilities. |
Revision as of 01:34, 27 January 2024
Every Oda has at least one special ability that can boost its performance in Legends of the Mara. Abilities apply to the Oda that casts the ability as well as any other Oda that are fighting The Shattered on that deed. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata.
Oda Abilities
Mara
Mara have one ability slot and five possible abilities:
Attack Speed Buff • Critical Chance Buff • Damage Buff • Damage Over Time • Direct Damage
Kodamara
Kodamara have X ability slots and at least these five possible abilities:
Attack Speed Buff • Critical Chance Buff • Damage Buff • Damage Over Time • Direct Damage
Koda/Mega Koda
Koda have three ability slots (only two abilities were active in Season 1 and 2 of Legends of the Mara).
'Ability 1' consists of five abilities:
Attack Speed Buff • Critical Chance Buff • Damage Buff • Marked • Weaken
'Ability 2' consists of three abilities:
Damage Over Time • Direct Damage • Poison
'Ability 3' consists of X abilities that are unknown at this time but likely are defensive abilities.