Abilities: Difference between revisions

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==Buffs==
=Buffs=


Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.
Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.




===Attack Speed Buff===
==Attack Speed Buff==
[[File:Attack speed buff icon.png|60px]]
[[File:Attack speed buff icon.png|60px]]
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)
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{{clear}}
{{clear}}


===Critical Chance Buff===
==Critical Chance Buff==
[[File:Critical chance buff icon.png|60px]]
[[File:Critical chance buff icon.png|60px]]
Increases all allies' critical chance by 10% for _hr(s) _min(s).
Increases all allies' critical chance by 10% for _hr(s) _min(s).
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{{clear}}
{{clear}}


===Damage Buff===
==Damage Buff==
[[File:Damage buff icon.png|60px]]
[[File:Damage buff icon.png|60px]]
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
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{{clear}}
{{clear}}


==Debuffs==
=Debuffs=
Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.
Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.




===Damage Over Time (DOT) / Firestorm===
==Damage Over Time (DOT) / Firestorm==
[[File:Damage over time icon.png|60px]]
[[File:Damage over time icon.png|60px]]
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
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===Marked===
==Marked==
[[File:Marked icon.png|60px]]
[[File:Marked icon.png|60px]]
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
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===Poison===
==Poison==
[[File:Poison icon.png|60px]]
[[File:Poison icon.png|60px]]
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
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===Weaken===
==Weaken==
[[File:Weaken icon.png|60px]]
[[File:Weaken icon.png|60px]]
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).
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{{clear}}
{{clear}}


==Rapid Abilities==
=Rapid Abilities=


===Direct Damage===
==Direct Damage==
[[File:Direct damage icon.png|60px]]
[[File:Direct damage icon.png|60px]]
{{clear}}
{{clear}}