Cursed Armament: Difference between revisions
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With each [[Basic Attack|basic attack]], there is a 10% chance that the curse is applied. The strength of the curse starts at a base percent ([[Cursed_Armament#Cursed_Armament_Weapons|depending on the weapon]]), and increases by a set percent per additional [[Abilities#Debuff Abilities|debuff]] active (up to the weapon's maximum). | With each [[Basic Attack|basic attack]], there is a 10% chance that the curse is applied. The strength of the curse starts at a base percent ([[Cursed_Armament#Cursed_Armament_Weapons|depending on the weapon]]), and increases by a set percent per additional [[Abilities#Debuff Abilities|debuff]] active (up to the weapon's maximum). | ||
==Cursed Armament Weapon Card== | |||
[[File:Cursed Armament PROC card.png|thumb|300px|left|Cursed Armament [[weapon card]] from a weapon Koda with the Slicer Glaive weapon.]] | |||
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==Cursed Armament Description Format== | |||
On each basic attack, 10% chance to apply a curse that increases damage taken by __%, for 30 sec(s). Curse effect increases by __% for each debuff on the Shattered. Overall curse effect can stack up to __% increased damage. | |||
==Cursed Armamanet In-Game Animation== | ==Cursed Armamanet In-Game Animation== | ||
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[[File:Cursed Armament Animation.gif|left|600px]]{{clear}} | [[File:Cursed Armament Animation.gif|left|600px]]{{clear}} | ||
==Cursed Armament Weapons== | ==Cursed Armament Weapons== |