Abilities
In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into four main types: Attacks • Buffs • Debuffs • Special Abilities each serving a distinct purpose within the game's mechanics.
Oda Abilities Overview
At the time of their creation, Oda were assigned abilities in the form of traits. This table provides an overview of the abilities that each type of Oda can cast.
Note: Mara possess one Ability trait while Koda have three Ability traits. As of 'Legends of the Mara' Season 2, the third set of Ability traits has yet to be revealed.
Oda | Trait | Abilities |
---|---|---|
Mara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Kodamara | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage |
Koda | Ability 1 | Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken |
Ability 2 | Damage Over Time Direct Damage Poison | |
Ability 3 | ??? ??? |
The strength and duration of an ability is dependent on the type/tier of the Oda casting it. The following table breaks down this information for all tiers of Oda.
Note: Mara are unable to cast the Weaken, Marked and Poison abilities.
DPS → |
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Ability | Common | Uncommon | Rare | Epic | Legendary | Koda | Weapon Koda | Mega Koda |
Attack Speed Buff Cooldown: 20h |
+15% speed increase for 5h |
+16% speed increase for 5h |
+17% speed increase for 5h |
+18% speed increase for 5h |
+20% speed increase for 5h |
+25% speed increase for 7h 30m |
+30% speed increase for 7h 30m |
+35% speed increase for 7h 30m |
Critical Chance Buff Cooldown: 20h |
+5% chance increase for 5h |
+6% chance increase for 5h |
+7% chance increase for 5h |
+8% chance increase for 5h |
+10% chance increase for 5h |
+10% chance increase for 7h 30m |
+13% chance increase for 7h 30m |
+X% chance increase for 7h 30m |
Damage Buff Cooldown: 20h |
+15% damge increase for 5h |
+16% damage increase for 5h |
+17% damage increase for 5h |
+18% damage increase for 5h |
+20% damage increase for 5h |
+25% damage increase for 7h 30m |
+30% damage increase for 7h 30m |
+35% damage increase for 7h 30m |
Damage Over Time Cooldown: 10h |
30% Damage every 4s for 45m |
32% Damage every 4s for 45m |
35% Damage every 4s for 45m |
37% Damage every 4s for 45m |
40% Damage every 4s for 45m |
35% Damage every 4s for 1h 7m 30s |
40% Damage every 4s for 1h 7m 30s |
50% Damage every 4s for 1h 7m 30s |
Direct Damage Cooldown: 16h |
3,500% Damage instantly |
3,700% Damage instantly |
3,900% Damage instantly |
X% Damage instantly |
X% Damage instantly |
5,000% Damage instantly |
5,500% Damage instantly |
6,000% Damage instantly |
Weaken Cooldown: 20h |
+10% damage dealt for 7h 30m |
+12% damage dealt for 7h 30m |
+15% damage dealt for 7h 30m | |||||
Marked Cooldown: 20h |
+10% crit chance for 7h 30m |
+12% crit chance for 7h 30m |
+15% crit chance for 7h 30m | |||||
Poison stackable [up to 5] Cooldown: 22h |
0.0005%(HP) damage every 8s for 22m 30s |
0.0007%(HP) damage every 8s for 22m 30s |
0.0009%(HP) damage every 8s for 22m 30s |
Attacks
Attack abilities are Oda-specific powers that deal large amounts of damage to the enemy. Attacks do not have any lasting effects and the severity and duration of the attack ability are determined by the Oda's characteristics and the specific ability being cast.
Direct Damage
Buffs
Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and allies assigned on the same otherdeed. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These special abilities boost performance by providing temporary advantages in combat. The strength and duration of a buff ability are tied to the Oda's characteristics and the specific ability being cast.
Attack Speed Buff
Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown 20 hr(s)
Critical Chance Buff
Increases all allies' critical chance by 10% for _hr(s) _min(s).
Damage Buff
Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)
Debuffs
Debuff abilities are Oda-specific powers that hinder the target enemy making it easier for Oda and their allies to defeat them. The severity and duration of a debuff are determined by the Oda's characteristics and the specific ability being cast.
Damage Over Time (DOT) / Firestorm
Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)
Marked
Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)
Poison
Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)
Weaken
Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: 20 hr(s).