In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into four main types: Attacks Buffs Debuffs Special Abilities each serving a distinct purpose within the game's mechanics.

Ability icons used in Legends of the Mara

Oda Abilities Overview

At the time of their creation, Oda were assigned abilities in the form of traits. This table provides an overview of the abilities that each type of Oda can cast.

Note: Mara possess one Ability trait while Koda have three Ability traits. As of 'Legends of the Mara' Season 2, the third set of Ability traits has yet to be revealed.

Oda Trait Abilities
Mara Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Damage Over Time   Direct Damage
Kodamara Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Damage Over Time   Direct Damage
Koda Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Marked   Weaken
Ability 2   Damage Over Time   Direct Damage   Poison
Ability 3   ???   ???




DPS
               
Ability Common Uncommon Rare Epic Legendary Koda Weapon Koda Mega Koda
 
Attack Speed Buff
Cooldown: 20h
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
+25%
speed increase
for 7h 30m
+30%
speed increase
for 7h 30m
+35%
speed increase
for 7h 30m
 
Critical Chance Buff
Cooldown: 20h
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
+10%
chance increase
for 7h 30m
+13%
chance increase
for 7h 30m
+X%
chance increase
for 7h 30m
 
Damage Buff
Cooldown: 20h
+15%
damge increase
for 5h
+16%
damage increase
for 5h
+17%
damage increase
for 5h
+18%
damage increase
for 5h
+20%
damage increase
for 5h
+25%
damage increase
for 7h 30m
+30%
damage increase
for 7h 30m
+35%
damage increase
for 7h 30m
 
Damage Over Time
Cooldown: 10h
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
35% Damage
every 4s
for 1h 7m 30s
40% Damage
every 4s
for 1h 7m 30s
50% Damage
every 4s
for 1h 7m 30s
 
Direct Damage
Cooldown: 16h
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
X% Damage
instantly
X% Damage
instantly
5,000% Damage
instantly
5,500% Damage
instantly
6,000% Damage
instantly
 
Weaken
Cooldown: 20h
+10%
damage dealt
for 7h 30m
+12%
damage dealt
for 7h 30m
+15%
damage dealt
for 7h 30m
 
Marked
Cooldown: 20h
+10%
crit chance
for 7h 30m
+12%
crit chance
for 7h 30m
+15%
crit chance
for 7h 30m
 
Poison
stackable [up to 5]
Cooldown: 22h
0.0005%(HP) damage
every 8s
for 22m 30s
0.0007%(HP) damage
every 8s
for 22m 30s
0.0009%(HP) damage
every 8s
for 22m 30s

Attacks

Direct Damage

  Deals ____% damage to a single enemy.

 
Direct Damage Animation

Buffs

Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and allies assigned on the same otherdeed. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These special abilities boost performance by providing temporary advantages in combat. The potency, duration, and cooldown period of a buff ability are intricately tied to the Oda's inherent characteristics and the specific ability being invoked.


Attack Speed Buff

  Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown 20 hr(s)

 
Attack Speed Buff Animation

Critical Chance Buff

  Increases all allies' critical chance by 10% for _hr(s) _min(s).

 
Critical Chance Buff Animation

Damage Buff

  Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)

 
Damage Buff Animation

Debuffs

Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.


Damage Over Time (DOT) / Firestorm

  Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)

 
Firestorm Animation

Marked

  Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)

 
Marked Animation

Poison

  Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)

 
Poison Animation

Weaken

  Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: 20 hr(s).

 
Weaken Animation


Special Abilities

???