In the world of Legends of the Mara, every Oda possesses unique special abilities that can significantly impact their performance on the deed to which they are assigned. These abilities can be broadly categorized into two main types: Buff abilities and Debuff abilities, each serving a distinct purpose within the game's mechanics.

Ability icons used in Legends of the Mara

Oda Abilities

Oda Trait Abilities
Mara Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Damage Over Time   Direct Damage
Kodamara Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Damage Over Time   Direct Damage
Koda/Mega Koda Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Marked   Weaken
Ability 2   Damage Over Time   Direct Damage   Poison
Ability 3   ???   ???

Attacks

Direct Damage

  Deals ____% damage to a single enemy.

 
Direct Damage Animation

Buffs

Buff abilities are Oda-specific powers that not only benefit the Oda that casts them but also extend their effects to other Oda and allies assigned on the same otherdeed. Buff abilities enhance the strengths and capabilities of the Oda party and their allies, making them formidable adversaries on their quests. These skills, spells, or effects aim to boost a character's attributes, performance, or status, providing temporary advantages in combat or other activities. The potency, duration, and cooldown period of a buff ability are intricately tied to the Oda's inherent characteristics and the specific ability being invoked.


Attack Speed Buff

  Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown 20 hr(s)

 
Attack Speed Buff Animation

Critical Chance Buff

  Increases all allies' critical chance by 10% for _hr(s) _min(s).

 
Critical Chance Buff Animation

Damage Buff

  Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)

 
Damage Buff Animation

Debuffs

Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.


Damage Over Time (DOT) / Firestorm

  Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)

 
Firestorm Animation

Marked

  Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)

 
Marked Animation

Poison

  Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)

 
Poison Animation

Weaken

  Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: 20 hr(s).

 
Weaken Animation