Every Oda has at least one special ability that can boost its performance in Legends of the Mara. Buff abilities apply to the Oda that casts the ability as well as any other Oda or allies that are fighting the Shattered on that deed, while Debuff abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata.

Ability icons used in Legends of the Mara

Oda Abilities

Oda Trait Abilities
Mara Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Damage Over Time   Direct Damage
Kodamara Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Damage Over Time   Direct Damage
Koda/Mega Koda Ability 1   Attack Speed Buff   Critical Chance Buff   Damage Buff   Marked   Weaken
Ability 2   Damage Over Time   Direct Damage   Poison
Ability 3   ???   ???

Buffs

Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.


Attack Speed Buff

  Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)

 
Attack Speed Buff Animation

Critical Chance Buff

  Increases all allies' critical chance by 10% for _hr(s) _min(s).

File:Critical Chance Ability.gif
Critical Chance Buff Animation

Damage Buff

  Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)

 
Damage Buff Animation

Debuffs

Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.


Damage Over Time (DOT) / Firestorm

  Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)

 
Firestorm Animation

Marked

  Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)

 
Marked Animation

Poison

  Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)

 
Poison Animation

Weaken

  Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).

 
Weaken Animation

Rapid Abilities

Direct Damage

 

 
Direct Damage Animation