Oda, the celestial beings native to Otherside, form a mystical trio encompassing Koda, Mara, and Kodamara. Collectively, Oda serve as mystical guardians and stewards of the Otherside world. These beings exhibit distinctive abilities that define their roles within Otherside's Legends of The Mara. Koda, revered as elders, wield extraordinary power, adept in hunting, farming, and enchanting. Emerging from meteoric Vessels, Mara assume specialized roles dictated by the Vessel's designated function. Through the transformative process fueled by Catalyst ingestion, Mara metamorphose into Kodamara, embodying the characteristics of the Catalyst and gaining the capacity to perform all three abilities. In their capacity as primary custodians, Oda play a pivotal role in combatting the formidable Shattered, acquiring valuable loot upon triumph for crafting endeavors. The journey of Oda unfolds across the four distinct seasons of the Otherside Odiac, introducing challenges and opportunities for the strategic utilization of Sediment Fragments and the celestial prowess of Oda.

A Weapon Koda, Kodamara, and three common Mara
A Weapon Koda, Kodamara, and three common Mara

Mara

Mara are the least powerful of the three types of Oda. Mara have the ability to perform one of the three roles during Season 1 of LOTM: hunt, farm, or enchant. The role of a Mara is dependent on the vessel it was hatched from.

There are 5 tiers of Mara: Common, Uncommon, Rare, Epic, and Legendary. The rarer the Mara, the better it performs at it's role. In the future, players will have the ability to evolve their Mara into Kodamara to increase its stats.

Hunter Mara

 
Common Hunter Mara with the Damage Over Time ability

Hunter Mara are only capable of hunting and in the Legends of The Mara game, their enemy are the Shattered. Hunter Mara are assigned a base damage per second (dps) and can perform 1 of the 5 abilities. The amount of DPS and strength of ability is determined by the Hunter Mara's tier.





DPS
         
Ability Common Uncommon Rare Epic Legendary Ability Cooldown
 
Attack Speed Buff
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
20 hours
 
Critical Chance Buff
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
20 hours
 
Damage Buff
+15%
damge increase
for 5h
+16%
damge increase
for 5h
+17%
damge increase
for 5h
+18%
damge increase
for 5h
+20%
damge increase
for 5h
20 hours
 
Damage Over Time
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
10 hours
 
Direct Damage
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
37% Damage
instantly
40% Damage
instantly
16 hours


Farmer Mara

Farmer Mara are responsible for farming the sediment on a player's Otherdeed. Farmer Mara are assigned a production boost percentage which is determined by their tier.

Common Uncommon Rare Epic Legendary
         

Enchanter Mara

Enchanter Mara are responsible for boosting the role of all Oda assigned to a player's Otherdeed playing card. When the assigned Oda are hunting, Enchanter Mara provide a damage boost. When the assigned Oda are farming, Enchanter Mara provide a speed boost.

Common Uncommon Rare Epic Legendary
         

Kodamara

Koda

Weapon Koda

Mega Koda

Oda Stats

Role Common Uncommon Rare Epic Legendary Koda Weapon Koda Mega Koda
 
Hunting
               
 
Farming
               
 
Enchanting
               

Oda Abilities





DPS
               
Ability Common Uncommon Rare Epic Legendary Koda Weapon Koda Mega Koda Ability Cooldown
 
Attack Speed Buff
+15%
speed increase
for 5h
+16%
speed increase
for 5h
+17%
speed increase
for 5h
+18%
speed increase
for 5h
+20%
speed increase
for 5h
+25%
speed increase
for 5h
+30%
speed increase
for 5h
+35%
speed increase
for 5h
20 hours
 
Critical Chance Buff
+5%
chance increase
for 5h
+6%
chance increase
for 5h
+7%
chance increase
for 5h
+8%
chance increase
for 5h
+10%
chance increase
for 5h
+10%
chance increase
for 5h
+13%
chance increase
for 5h
+X%
chance increase
for 5h
20 hours
 
Damage Buff
+15%
damge increase
for 5h
+16%
damage increase
for 5h
+17%
damage increase
for 5h
+18%
damage increase
for 5h
+20%
damage increase
for 5h
+25%
damage increase
for 5h
+30%
damage increase
for 5h
+35%
damage increase
for 5h
20 hours
 
Damage Over Time
30% Damage
every 4s
for 45m
32% Damage
every 4s
for 45m
35% Damage
every 4s
for 45m
37% Damage
every 4s
for 45m
40% Damage
every 4s
for 45m
35% Damage
every 4s
for 1h 7m 30s
40% Damage
every 4s
for 1h 7m 30s
50% Damage
every 4s
for 1h 7m 30s
10 hours
 
Direct Damage
3,500% Damage
instantly
3,700% Damage
instantly
3,900% Damage
instantly
X% Damage
instantly
X% Damage
instantly
5,000% Damage
instantly
5,500% Damage
instantly
6,000% Damage
instantly
16 hours
 
Weaken
+10%
damage dealt
for 7h 30m
+12%
damage dealt
for 7h 30m
+15%
damage dealt
for 7h 30m
20 hours
 
Marked
+10%
crit chance
for 7h 30m
+12%
crit chance
for 7h 30m
+15%
crit chance
for 7h 30m
20 hours


Information