Abilities: Difference between revisions

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| style="text-align:center; | '''Ability 1''' || [[File:Attack speed buff icon.png|60px|link=Abilities#Attack Speed Buff]] [[Abilities#Attack Speed Buff|Attack Speed Buff]] [[File:Critical chance buff icon.png|60px|link=Abilities#Critical Chance Buff]] [[Abilities#Critical Chance Buff|Critical Chance Buff]] [[File:Damage buff icon.png|60px|link=Abilities#Damage Buff]] [[Abilities#Damage Buff|Damage Buff]] [[File:Marked icon.png|60px|link=Abilities#Marked]] [[Abilities#Marked|Marked]] [[File:Weaken icon.png|60px|link=Abilities#Weaken]] [[Abilities#Weaken|Weaken]]
| style="text-align:center; | '''Ability 1''' || [[File:Attack speed buff icon.png|60px|link=Abilities#Attack Speed Buff]] [[Abilities#Attack Speed Buff|Attack Speed Buff]] [[File:Critical chance buff icon.png|60px|link=Abilities#Critical Chance Buff]] [[Abilities#Critical Chance Buff|Critical Chance Buff]] [[File:Damage buff icon.png|60px|link=Abilities#Damage Buff]] [[Abilities#Damage Buff|Damage Buff]] [[File:Marked icon.png|60px|link=Abilities#Marked]] [[Abilities#Marked|Marked]] [[File:Weaken icon.png|60px|link=Abilities#Weaken]] [[Abilities#Weaken|Weaken]]
|-
|-
| style="text-align:center; | '''Ability 2''' || [[File:Damage over time icon.png|60px|link=Abilities#Damage Over Time (DOT) / Firestorm]] [[Abilities#Damage Over Time (DOT) / Firestorm|Damage Over Time]] [[File:Direct damage icon.png|60px|link=Abilities#Direct Damage]] [[Abilities#Direct Damage|Direct Damage]] [[File:Poison icon.png|60px]] Poison
| style="text-align:center; | '''Ability 2''' || [[File:Damage over time icon.png|60px|link=Abilities#Damage Over Time (DOT) / Firestorm]] [[Abilities#Damage Over Time (DOT) / Firestorm|Damage Over Time]] [[File:Direct damage icon.png|60px|link=Abilities#Direct Damage]] [[Abilities#Direct Damage|Direct Damage]] [[File:Poison icon.png|60px|link=Abilities#Poison]] [[link=Abilities#Poison|Poison]]
|-
|-
| style="text-align:center; | '''Ability 3''' || [[File:New ability 1.png|60px]] ??? [[File:New Ability 2.png|60px]] ???
| style="text-align:center; | '''Ability 3''' || [[File:New ability 1.png|60px]] ??? [[File:New Ability 2.png|60px]] ???

Revision as of 21:26, 2 February 2024

Ability icons used in Legends of the Mara

Every Oda has at least one special ability that can boost its performance in Legends of the Mara. Buff abilities apply to the Oda that casts the ability as well as any other Oda or allies that are fighting the Shattered on that deed, while Debuff abilities apply to a single enemy. The strength, duration, and cooldown time of an ability depends on the type of Oda that casts the ability. Oda have a range of abilities that vary based on the collection and appear as traits in the Oda's metadata.

Oda Abilities

Oda Trait Abilities
Mara Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage
Kodamara Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Damage Over Time Direct Damage
Koda/Mega Koda Ability 1 Attack Speed Buff Critical Chance Buff Damage Buff Marked Weaken
Ability 2 Damage Over Time Direct Damage Poison
Ability 3  ???  ???

Buffs

Buff abilities are skills, spells, or effects that enhance or improve the attributes, performance, or status of an Oda, player, or ally. These abilities are used to boost a character's capabilities or provide temporary advantages in combat or other activities.


Attack Speed Buff

Increases all allies' attack speed by _% for _hr(s) _min(s). Cooldown _hr(s)

Attack Speed Buff Animation

Critical Chance Buff

Increases all allies' critical chance by 10% for _hr(s) _min(s).

File:Critical Chance Ability.gif
Critical Chance Buff Animation

Damage Buff

Increases all allies' damage by _% for _hr(s) _min(s). Cooldown _hr(s)

Damage Buff Animation

Debuffs

Debuff abilities are skills, spells, or effects that negatively impact the attributes, performance, or status of the Shattered or other enemies. These abilities are used to weaken or hinder the opponent, making it easier to defeat them.


Damage Over Time (DOT) / Firestorm

Deals _% damage to the enemy every _sec(s), for _hr(s) _min(s) _sec(s). Cooldown _hr(s)

Firestorm Animation

Marked

Applies Marked to a single enemy for _hr(s) _min(s). Marked enemies are _% more likely to receive a critical hit. Cooldown _hr(s)

Marked Animation

Poison

Deals damage equal to 0.000X% of enemy's current HP every _sec(s) for _min(s) _sec(s). Stackable [up to 5]. Cooldown: _hr(s)

Poison Animation

Weaken

Applies Weaken to a single enemy for _hr(s) _min(s). Weakened enemies take _% more damage. Cooldown: _hr(s).

Weaken Animation

Rapid Abilities

Direct Damage

Direct Damage Animation